
When it does become a truly open world, while the different environments aren’t huge, I appreciate what it’s going for. This resulted on one occasion, for example, in my having to play for over an hour with minimal health, as I had used all my health potions and had no way to buy any more. While it is technically open world, there are multiple extended sequences that ostensibly lock you out of the open world and force you through linear missions with no chance to return to replenish your items or do side missions. It’s unfortunate that the story doesn’t entirely succeed because the game is frequently structured around it. "There’s a good game lying somewhere within Winter Ember, but there are too many questionable design choices and incomplete ideas that make the overall experience unsatisfying and lacking anything to set it apart from other, better stealth games." Without wishing to spoil, it makes its story increasingly intricate and cerebral but doesn’t benefit from doing so, and it feels like the story would have benefited from staying contained. While the first half or so of the story remains somewhat grounded, it begins to lose itself in the second half. It hurts, too, that the story doesn’t ultimately capitalize on its potential. I do wish these major moments happened more frequently, because the storytelling in between is almost entirely “tell, don’t show.” There’s a lot of overly melodramatic dialogue that frequently shifts tone and leaves little room for interpretation, and it can get exhausting to listen to repeatedly, especially through some overly long story sections that take you out of the core gameplay.

While it’s not a revolutionary premise, there’s a solid foundation for the story, and some major plot points are told with beautiful hand-drawn animated stills. Years later, Arthur returns to the city to find out what happened and seek revenge on the people who carried out this act. In a rather convincing opening cutscene, the main character of Winter Ember, Arthur Artorias, narrowly escapes being killed in his father’s mansion but loses both his father and his fortune. There’s a good game lying somewhere within Winter Ember, but there are too many questionable design choices and incomplete ideas that make the overall experience unsatisfying and lacking anything to set it apart from other, better stealth games. While it succeeds in creating a dark and mysterious atmosphere through which your stealth occurs, it too often feels clunky and underbaked. In Winter Ember, you play as one of these thieves, a faceless man lurking in the shadows, but it’s the same things that are required of successful thieves that Winter Ember fails to do as a game.

Sneaking around in the darkness to achieve your goal without alerting anyone requires you to be exact with every movement and consider every possibility.
